This is a normal looking turn-based game. But when you start a turn you get pulled out of your comfort zone and you go 3rth person. You need tactic and skill to defeat your enemy's.
This project was a turned based game. Object-oriented programming (OOP) is essential for such a game. When you need to manage different players using different warriors, you need to keep everything clean and program DRY.
Object-oriented programming (OOP)
In this game, I focused a lot on OOP, when we talk about OOP we talk about don't repeat yourself (DRY) code. In this project, I could train my programming skills.
HDRP was one of the features of Unity3D I wanted to try in this game. In my opinion, it still feels a little unfinished and clunky.. But it was worth the shot.